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"Let's include every possible feature we can think of" is often a red flag that a game is just trend-chasing, and I think Fae Farm developer Phoenix Lab-which previously made Monster Hunter-alike Dauntless- does want this game to lure in players enchanted by 20 different skills you can level up 20 times each.
Double-jumping, because you've got fairy wings. Quests, like collecting resources for your new friends. Crafting, crafting, and more crafting, with recipes to find out in the world and learn from the townsfolk. Contextual auto-switching between tools, so you'll find your watering can in your hands when you walk into a patch of crops. Skills that level up the more you use them.
Complete flexibility of body type/gender/identity customization options. Every romanceable character is "playersexual"-they're into you, regardless of gender. Loads of characters with their own routines to befriend and six characters to romance. Dungeons to explore and magic spells to learn to expand your combat options. Farming and animal rearing as usual, but also side hustles like beekeeping. There are multiple homesteads to unlock and expand, if you choose, rather than having just one farm.